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youtube: fix standalone Windows unity build

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@@ -16,6 +16,7 @@ public class CopyLibVLCFiles : IPostprocessBuildWithReport
const string plugins = "plugins";
const string Data = "_Data";
const string standaloneWindows = "StandaloneWindows64";
const string Windows = "Windows";
public int callbackOrder => 0;
public void OnPostprocessBuild(BuildReport report)
@@ -25,7 +26,7 @@ public void OnPostprocessBuild(BuildReport report)
var buildOutput = Path.GetDirectoryName(report.summary.outputPath);
var libvlcBuildOutput = Path.Combine(buildOutput, $"{Application.productName}{Data}", Plugins, x64);
var sourceLibvlcLocation = Path.Combine(Application.dataPath, VLCUnity, Plugins, x64);
var sourceLibvlcLocation = Path.Combine(Path.GetFullPath(Application.dataPath), VLCUnity, Plugins, Windows, x64);
var sourcePluginsLibvlcLocation = Path.Combine(sourceLibvlcLocation, plugins);
CopyFolder(Path.Combine(sourceLibvlcLocation, lua), Path.Combine(libvlcBuildOutput, lua));
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