log: add basic utility to log to editor from native plugin
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Need to clarify the various logging things:
_libVLC.Log += (s, e) => UnityEngine.Debug.Log(e.FormattedLog);
)components that may want to publish logs:
possible outputs:
solution:
UnityEngine.Debug.Log
from the vlc-unity c# initialization script to the C++ vlc unity plugin.https://blog.sentry.io/unity-exception-handling-a-beginners-guide/
I guess the user could want:
VideoLAN code repository instance