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unity vulkan support

  • CI: fix build
  • build: android build should contain both opengles and vulkan support
  • Revert opengl changes or make sure it doesn't break other platforms
  • remove or set as debug only some log statements
  • add docs for minimum Android API supported for vulkan and possibly unity editor script warning
  • add docs on repo/website for Vulkan support
  • test on Quest
  • see if some unnecessary code written during troubleshooting can be removed (both c# and cpp sides)
  • see if we can remove the extra GPU copy (can be done after this MR)
  • add runtime fallback to opengl if vulkan is unsupported (can be done after this MR)
Edited by Martin Finkel

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