unity vulkan support
-
CI: fix build -
build: android build should contain both opengles and vulkan support -
Revert opengl changes or make sure it doesn't break other platforms -
remove or set as debug only some log statements -
add docs for minimum Android API supported for vulkan and possibly unity editor script warning -
add docs on repo/website for Vulkan support -
test on Quest -
see if some unnecessary code written during troubleshooting can be removed (both c# and cpp sides) -
see if we can remove the extra GPU copy (can be done after this MR) -
add runtime fallback to opengl if vulkan is unsupported (can be done after this MR)
Edited by Martin Finkel