Runtime error running scene in Editor on Windows with Unity configured to target Android
Summary
Setting the build target to android causes an error about a missing dll.
Minimal project and steps to reproduce
I made a video to showcase the issue https://www.youtube.com/watch?v=GVymNoO7QPc
What is the current bug behavior?
audio loads, but video doesn't
What is the expected correct behavior?
audio visual playback
Relevant logs and/or screenshots
DllNotFoundException: libVLCUnityPlugin assembly:<unknown assembly> type:<unknown type> member:(null)
LibVLCSharp.OnLoad.OnBeforeSceneLoadRuntimeMethod () (at Assets/VLCUnity/Internal/OnLoad.cs:32)
Environment
- OS: Windows 11
- Device: x64 desktop
- VLC Unity plugin version 0.2.0