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  • videolan/vlc-unity
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Commits on Source (3)
......@@ -449,14 +449,13 @@ unity-plugin-ios-x86_64:
- mkdir -p $HOME/dotnet && tar zxf dotnet-sdk-6.0.100-linux-x64.tar.gz -C $HOME/dotnet
- export DOTNET_ROOT=$HOME/dotnet
- export PATH=$PATH:$HOME/dotnet
- dotnet --version
- mkdir tmp && cd tmp && git clone https://code.videolan.org/videolan/LibVLCSharp lvs
- cd lvs
- git checkout -f master
- dotnet publish src/LibVLCSharp/LibVLCSharp.csproj ${ARGS} -c Release
- dotnet build src/LibVLCSharp/LibVLCSharp.csproj ${ARGS} -c Release
after_script:
- mkdir nightlies
- cp -r tmp/lvs/src/LibVLCSharp/bin/Release/netstandard2.0/publish nightlies
- cp -r tmp/lvs/src/LibVLCSharp/bin/Release/netstandard2.0 nightlies
artifacts:
paths:
- nightlies/*
......
......@@ -16,6 +16,7 @@ public class CopyLibVLCFiles : IPostprocessBuildWithReport
const string plugins = "plugins";
const string Data = "_Data";
const string standaloneWindows = "StandaloneWindows64";
const string Windows = "Windows";
public int callbackOrder => 0;
public void OnPostprocessBuild(BuildReport report)
......@@ -25,7 +26,7 @@ public void OnPostprocessBuild(BuildReport report)
var buildOutput = Path.GetDirectoryName(report.summary.outputPath);
var libvlcBuildOutput = Path.Combine(buildOutput, $"{Application.productName}{Data}", Plugins, x64);
var sourceLibvlcLocation = Path.Combine(Application.dataPath, VLCUnity, Plugins, x64);
var sourceLibvlcLocation = Path.Combine(Path.GetFullPath(Application.dataPath), VLCUnity, Plugins, Windows, x64);
var sourcePluginsLibvlcLocation = Path.Combine(sourceLibvlcLocation, plugins);
CopyFolder(Path.Combine(sourceLibvlcLocation, lua), Path.Combine(libvlcBuildOutput, lua));
......