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  • Niklas Haas's avatar
    shaders: split up into components · ca6dbb55
    Niklas Haas authored
    Move shaders helpers to an internal shaders.h, and split up the public
    shaders API based on the type of rendering that's being done. The
    overall idea here is to limit public/shaders.h to the "low-level" shader
    access stuff, which is normally taken care of by pl_dispatch.
    ca6dbb55