• Niklas Haas's avatar
    gpu: move pl_buffer_var from gpu.h to shaders.h · 573cf43c
    Niklas Haas authored
    This makes no real sense in gpu.h, since the pl_gpu doesn't actually
    need this information in any way. It's only needed for the shader header
    generation inside dispatch.h, so having it in shaders.h is the right
    Makes some code arguably a bit uglier, but whatever.
dispatch.c 31.9 KB