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  • Niklas Haas's avatar
    shaders: place shader inputs dynamically · 301bf233
    Niklas Haas authored
    Instead of hard-coding the bindings and position in pl_shader_res, place
    them dynamically once we have a better idea of the overall inputs. This
    is needed to enable shader merging without conflicting bindings /
    offsets. The logic is moved to pl_dispatch instead.
    301bf233