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Created date
shaders/icc: add 3DLUT caching API
!286
· created
Sep 11, 2022
by
Niklas Haas
Merged
updated
Sep 12, 2022
shaders: add support for tetrahedral interpolation
!287
· created
Sep 12, 2022
by
Niklas Haas
Merged
updated
Sep 13, 2022
glsl/glslang: move resources declaration to C file
!288
· created
Sep 13, 2022
by
Niklas Haas
Merged
Approved
updated
Sep 13, 2022
Add error diffusion
3 of 3 checklist items completed
!289
· created
Sep 16, 2022
by
Niklas Haas
Merged
1
updated
Sep 20, 2022
shaders/dithering: support gamma-correct dithering
!290
· created
Sep 20, 2022
by
Niklas Haas
Merged
updated
Sep 20, 2022
Meson build system overhaul / refactor
!291
· created
Sep 20, 2022
by
Niklas Haas
Merged
updated
Sep 21, 2022
meson/vulkan: refactor `vulkan-link`
!292
· created
Sep 21, 2022
by
Niklas Haas
Merged
updated
Sep 21, 2022
Draft: colorspace: ignore PQ input minimum luminance
!293
· created
Sep 24, 2022
by
Niklas Haas
Closed
2
updated
Sep 25, 2022
Build stubs unconditionally (and bundle vulkan-headers)
!294
· created
Sep 24, 2022
by
Niklas Haas
Merged
updated
Sep 25, 2022
shaders/dithering: work around d3d11 shader compiler bug
!295
· created
Sep 25, 2022
by
Niklas Haas
Merged
updated
Sep 25, 2022
colorspace: ignore PQ minimum luminance
!296
· created
Sep 25, 2022
by
Niklas Haas
Merged
5
updated
Oct 01, 2022
vulkan: fix vulkan.h version check
!297
· created
Sep 25, 2022
by
Niklas Haas
Merged
updated
Sep 25, 2022
vulkan: explicitly disallow full screen exclusive mode
!298
· created
Sep 25, 2022
by
Kacper Michajłow
Closed
13
updated
Oct 19, 2022
renderer: refactor pl_render_info
!299
· created
Sep 26, 2022
by
Niklas Haas
Merged
updated
Sep 26, 2022
utils/libav: test for <vulkan.h> dynamically
!300
· created
Sep 27, 2022
by
Niklas Haas
Merged
updated
Sep 27, 2022
renderer: perform debanding first
!301
· created
Oct 01, 2022
by
Niklas Haas
v5.228+
Merged
1
updated
Oct 09, 2022
Blacklist shader literal LUTs on Apple GL
!302
· created
Oct 09, 2022
by
Niklas Haas
v5.228+
Closed
1
updated
Oct 09, 2022
shaders/sampling: always use textures for polar LUTs
!303
· created
Oct 09, 2022
by
Niklas Haas
v5.228+
Merged
Approved
updated
Oct 11, 2022
renderer: make deband shader mergeable
!304
· created
Oct 10, 2022
by
Niklas Haas
Merged
updated
Oct 10, 2022
shaders/lut: fallback to texture() on older GLSL
!305
· created
Oct 12, 2022
by
Niklas Haas
v5.228+
Merged
1
updated
Oct 12, 2022
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