d3d11: invalidate cache key on load failure
1 unresolved thread
1 unresolved thread
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+ 9
− 9
@@ -508,7 +508,7 @@ struct d3d11_cache_header {
@@ -519,10 +519,6 @@ static inline uint64_t pass_cache_signature(pl_gpu gpu, uint64_t *key,
@@ -563,25 +559,25 @@ static bool d3d11_use_cached_program(pl_gpu gpu, struct pl_pass_t *pass,
@@ -614,6 +610,10 @@ static bool d3d11_use_cached_program(pl_gpu gpu, struct pl_pass_t *pass,