A small handful of minor changes to the sliced texture transfer code and related functions
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- Niklas Haas authored
OpenGL has emulated texture formats that don't need texel storage buffer emulation, so support this case also. Note that this change does not actually do anything yet, but I plan on re-using this helper in the (near) future.
+ 7
− 7
@@ -143,6 +143,10 @@ pl_gpu pl_gpu_finalize(struct pl_gpu_t *gpu)
@@ -466,18 +470,14 @@ int pl_tex_transfer_slices(pl_gpu gpu, pl_fmt texel_fmt,