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shaders: parametrize/abstract ident_t

Niklas Haas requested to merge ident_v2 into master

Removes any hard-coded assumptions that ident_t is a string. In the future, I want to replace this by a uint16_t (or something along those lines)

Actually, I think that this makes the code more readable, because "..."ID"..." shows up more prominently in my syntax highlighting than "...%s...", and allows identifiers to be more quickly and easily distinguished from other types of format characters.

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