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shaders/colorspace: rewrite peak detection shader from scratch

Niklas Haas requested to merge peak_detection_v5 into master

Major rewrite of peak detection. Fixes many issues with the code (and its quality/complexity), moves the smoothing to the CPU (where we can easily do much more complicated things), improves performance, and will allow us to easily add histogram measurement in the future.

What's not to love about it?

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