shaders/dithering: support gamma-correct dithering
This is pretty straightforward to support in the per-color dither case. It's more complicated for error diffusion, which may come at a later date.
Fixes: #227 (closed)
This is pretty straightforward to support in the per-color dither case. It's more complicated for error diffusion, which may come at a later date.
Fixes: #227 (closed)
VideoLAN code repository instance