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shaders/deinterlacing: add deinterlacing GPU shader

Niklas Haas requested to merge deinterlacing into master

An implementation of the raw yadif deinterlacing kernel. Based on vf_yadif_cuda.cu by @philipl. Currently only supports fragment shaders, with no compute shader speedup (although such a thing is conceptually possible, to share duplicate sampling work between adjacent pixels).

Closes: #20 (closed)

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