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AV1 LUT refactor

Niklas Haas requested to merge av1_lut into master

Not only is the texture LUT representation slightly faster, but this also completely removes the dependency on SSBOs being available, thus allowing the shader to work in practically every environment with GLSL >= 130 (especially relevant for OpenGL).

Minor performance gain (~480 fps -> ~500 fps) on my end.

Closes #63 (closed)

Edited by Niklas Haas

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