d3d11: transparency doesn't work
I tried on colors demo. Vulkan and OpenGL correctly handles alpha channel, d3d11 ignores it.
I can look into it later, but documenting it here, because surely I will forget about such minor thing.
I tried on colors demo. Vulkan and OpenGL correctly handles alpha channel, d3d11 ignores it.
I can look into it later, but documenting it here, because surely I will forget about such minor thing.
VideoLAN code repository instance