shaders/colorspace: fix yet another bt.2390 overflow
Turns out we also need to clamp negative values, specifically for the PQ function. I'm not sure if both clamps are strictly needed, but I guess it's better to be safe than sorry.
Turns out we also need to clamp negative values, specifically for the PQ function. I'm not sure if both clamps are strictly needed, but I guess it's better to be safe than sorry.
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