renderer: multiply plane scale even when not scaling
Fixes an issue where unscaled planes with pre-existing shaders would not be correctly multiplied by the output scale factor because the scaler was never dispatched. Sponsored-by: nxtedition
Fixes an issue where unscaled planes with pre-existing shaders would not be correctly multiplied by the output scale factor because the scaler was never dispatched. Sponsored-by: nxtedition
VideoLAN code repository instance