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  • Niklas Haas's avatar
    spirv: work around libshaderc locale dependence · d66ecf6d
    Niklas Haas authored
    Do this by explicitly clearing LC_NUMERIC before calling into
    libshaderc. I'm not entirely sure whether libshaderc or glslang is to
    blame here, but either way, as long as it works - I'm happy.
    
    This is not that big of a deal performance-wise since shader compilation
    is infrequent, and it also doesn't need messy global initialization
    since we can just stuff the locale_t in with the struct priv.
    d66ecf6d