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Niklas Haas authored
This refactor accomplishes a number of goals: - make the pl_shader_av1_grain sample directly from `tex` instead of relying on pre-sampled tex, which allows it to correctly keep track of the texture scale even when sampling from the luma tex, and also gets rid of redundant fields - makes the grain_state per-plane rather than shared, which avoids thrashing the grain state cache due to changing subsampling index - fixes the channel order when applying grain to non-YCbCr content - fixes some bugs related to grain scaling w.r.t texture sample depth Tested to produce correct output on a 4:2:2 10-bit grain sample.
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