Niklas Haas
authored
The current playback loop triggers a repaint on any single event, including spammy events such as SDL_MOUSEMOTION. Fix this by only repainting on SDL_WINDOWEVENT_EXPOSED, which is defined as the event sent when the window was damaged and needs to be repainted, as well as on new frames. Fixes #356
Name | Last commit | Last update |
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.. | ||
dav1dplay.c | ||
dp_fifo.c | ||
dp_fifo.h | ||
dp_renderer.h | ||
dp_renderer_placebo.c | ||
dp_renderer_sdl.c | ||
meson.build |