LGPLv2.1 License Issues for Unity3D / Proposal for Dual License
Problem to solve
Using LibVLCSharp on mobile and UWP platforms with LGPLv2.1 appears to be a grey area. Further, in my particular use case, Unity3D re-compiles all libraries to C++ (using il2cpp) on UWP and iOS platforms. It would be great to find a solution where LibVLCSharp could be used on these platforms while respecting and adhering to its license.
Intended users
Mobile and UWP developers who wish to use this library.
Proposal
Assuming there are no sub-licenses that restrict this, it would be great to have a dual license available for this type of use-case.