opengl: rename "prepare_shader" callback to "load"
The purpose of this callback is to load sampler data (bind textures, load uniforms, etc.) to be used for the OpenGL draw call. The name "load" also allows to possibly add an "unload" function later (to reset bindings).
Showing
- modules/video_output/opengl/renderer.c 2 additions, 2 deletionsmodules/video_output/opengl/renderer.c
- modules/video_output/opengl/sampler.c 4 additions, 4 deletionsmodules/video_output/opengl/sampler.c
- modules/video_output/opengl/sampler.h 4 additions, 4 deletionsmodules/video_output/opengl/sampler.h
Loading
Please register or sign in to comment