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Commit 679151f3 authored by Romain Vimont's avatar Romain Vimont
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opengl: rename "prepare_shader" callback to "load"

The purpose of this callback is to load sampler data (bind textures,
load uniforms, etc.) to be used for the OpenGL draw call.

The name "load" also allows to possibly add an "unload" function later
(to reset bindings).
parent 81ea5b7b
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