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Expose a single function to create an OpenGL program for a vertex shader and a fragment shader. This simplify the code, and handles the errors in the same way everywhere. Signed-off-by: Jean-Baptiste Kempf <jb@videolan.org>
e3d0c119
Expose a single function to create an OpenGL program for a vertex shader
and a fragment shader.
This simplify the code, and handles the errors in the same way
everywhere.
Signed-off-by: Jean-Baptiste Kempf <jb@videolan.org>
VideoLAN code repository instance