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  • Steve Lhomme's avatar
    configure: don't check the presence of D3D11/D3D9 structures · 765c9d30
    Steve Lhomme authored and Jean-Baptiste Kempf's avatar Jean-Baptiste Kempf committed
    Either D3D11/D3D9 is usable and the structures are there, or they are not.
    We don't support old mingw-w64 versions without these headers.
    
    * D3D11 is not enabled if libavcodec/d3d11.h is not usable
    * DXVA2 is not enabled if libavcodec/dxva2.h is not usable
    * direct3d9_filters is enabled if d3d9.h is usable (ie not UWP builds)
    765c9d30