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Thomas Guillem authored
On iOS, the render callback is called by default with 1024 frames, and 4096 when the screen is OFF. 4096 frames @ 44.1Hhz is around 88ms, which is higher than AOUT_MAX_PTS_DELAY (60ms). This caused the resampler to be started/stopped very often when the screen was OFF due to the imprecision of 88ms from the TimeGet callback. To fix this issue, this commit disable the TimeGet callback when the latency is too high. This will also save some CPU time by disabling any synchronisation when the screen is OFF. From my tests, high latency is only triggered by switching OFF the display. Fixes #18939 (cherry picked from commit f18fef32 ) Signed-off-by: Thomas Guillem <thomas@gllm.fr>
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