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The texture is bigger than the visible sides, so if we use linear interpolation on the last pixel it will use values with unknown values on the part where it would do clamping otherwise. So we force it to use point interpolation (not using pixels around) for the last line/column to display. Signed-off-by: Jean-Baptiste Kempf <jb@videolan.org> (cherry picked from commit bf2eb2ef ) Signed-off-by: Jean-Baptiste Kempf <jb@videolan.org>
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