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The two overloads of EbmlParser::reconstruct has been added due to the fact that there are _a lot_ of places in the code following the below: delete ep; ep = new EbmlParser (a, b, c, b); The above will, unless the compiler feels cocky and optimizes it to what is included in this patch. First free the memory used, and then allocate new memory for a new EbmlParser. Instead of doing what is effectively a reallocation, this patch introduces EbmlParser::reconstruct which will reconstruct the object in-place (without actually having to reallocate the underlying storage). Signed-off-by: Jean-Baptiste Kempf <jb@videolan.org>
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