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d3d11-hdr6
4fa1e75b
·
direct3d11: make D3D11 more prioritary
·
Mar 20, 2017
d3d11-hdr5
e7fb3d33
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direct3d11: adjust the max luminance based on the source and output transfers
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Mar 17, 2017
d3d11-hdr4
78ed86cf
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direct3d11: DIRTY fix Xbox range handling
·
Mar 17, 2017
upper_div
0de12e28
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picture: round visible pitch/line to the upper integer
·
Mar 17, 2017
wp-20170314-2
08fc86d2
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core: win32: fix compilation for Winstore
·
Mar 14, 2017
d3d11-i420-merge12
84555e43
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direct3d11: make D3D11 more prioritary
·
Mar 14, 2017
d3d11-hdr3
4acca95a
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direct3d11: DIRTY force PQ2084 output
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Mar 14, 2017
d3d11-hdr2
f7e6d8fb
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win32: do not load wininet.dll on startup, it's not a Known DLL
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Mar 10, 2017
sysdll
10faaa9c
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win32: don't link directly to winmm
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Mar 09, 2017
d3d11-i420-merge-11
564a2949
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tests: compile with -static on Windows so tests can be debugged
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Feb 09, 2017
d3d11-i420-merge-10
67887189
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core: avcodec requires 32-bytes memory alignment in many cases
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Feb 08, 2017
d3d11-cleaning
139942b7
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direct3d11: use the picture_sys_t texture rather than a local quad one
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Feb 08, 2017
d3d11-i420-merge-9
b30e98e0
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core: avcodec requires 32-bytes memory alignment in many cases
·
Feb 08, 2017
d3d11-i420-merge-8
bb7bd931
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core: avcodec requires 32-bytes memory alignment in many cases
·
Feb 07, 2017
d3d11-merge-7
d3fbf355
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directxva: allow decoding FF_PROFILE_H264_BASELINE without constraint
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Feb 06, 2017
d3d11-i420-6
e4332dad
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directxva: allow decoding FF_PROFILE_H264_BASELINE without constraint
·
Feb 02, 2017
d3d11-i420-5
ee1a0b30
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direct3d11: make D3D11 more prioritary
·
Feb 01, 2017
d3d11-i420-merge
a837d261
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DIRTY direct3d11: fix green line with I420
·
Jan 30, 2017
d3d11-360-math
a4718264
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direct3d11: compute the camera position only with FOVx
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Dec 12, 2016
webm-vr
20f9cae6
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direct3d11: fix the horizontally flipped texture
·
Dec 06, 2016
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