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  • Steve Lhomme's avatar
    d3d11: remove Query based rendering wait · 141e07e1
    Steve Lhomme authored
    It is imprecise and on seek it may wait a lot of time as, while it's waiting,
    the decoder threads will flood new frames, delaying that much longer until the
    ID3D11DeviceContext is finished doing things. This workaround did more harm
    than good.
    
    Now that we have ID3D11Fence support (any recent Win10) the query based system
    should not be used. For older Windows using D3D11 we'll have less precise
    estimation of the time it took to actually render, meaning the frame drop will
    be less effective.
    141e07e1