- May 13, 2024
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I try to help out with *BSD patches or build related issues where I can. Signed-off-by:
Brad Smith <brad@comstyle.com> Signed-off-by:
Michael Niedermayer <michael@niedermayer.cc>
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- Mar 10, 2024
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Marth 64 authored
I am willing to maintain these into the future as needed. Signed-off-by:
Marth64 <marth64@proxyid.net>
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- Feb 04, 2024
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Paul B Mahol authored
Once it became fully non-transparent and service of shady practices behind closed doors, I can not be here any more. Signed-off-by:
Paul B Mahol <onemda@gmail.com>
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- Jan 11, 2024
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Leo Izen authored
Adding my new gpg key that I will be using from now on. This key is ed25519, which is more secure than the old rsa4096. Signed-off-by:
Leo Izen <leo.izen@gmail.com>
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- Jan 05, 2024
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Thilo Borgmann authored
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- Dec 23, 2023
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Matt Oliver authored
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- Dec 10, 2023
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Vittorio Giovara authored
Missed from a5b2b22d.
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- Dec 05, 2023
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- Nov 08, 2023
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Zhao Zhili authored
Signed-off-by:
Zhao Zhili <zhilizhao@tencent.com>
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- Oct 17, 2023
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Leo Izen authored
Adding myself for jpegxl* in avcodec as I'm the maintainer of this parser. Signed-off-by:
Leo Izen <leo.izen@gmail.com>
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- Jun 20, 2023
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Leo Izen authored
I use a different nick on IRC now, Traneptora, instead of what I formerly used, thebombzen. Signed-off-by:
<leo.izen@gmail.com>
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Tomas Härdin authored
Keyframes are marked automagically
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- Jun 15, 2023
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- MAINTAINERS update Signed-off-by:
Dawid Kozinski <d.kozinski@samsung.com>
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- Jun 05, 2023
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Leo Izen authored
Animated JPEG XL files requires a separate demuxer than image2, because the timebase information is set by the demuxer. Should the timebase of an animated JPEG XL file be incompatible with the timebase set by the image2pipe demuxer (usually 1/25 unless set otherwise), rescaling will fail. Adding a separate demuxer for animated JPEG XL files allows the timebase to be set correctly. Signed-off-by:
Leo Izen <leo.izen@gmail.com>
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- May 05, 2023
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Signed-off-by:
James Almer <jamrial@gmail.com>
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- Feb 13, 2023
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- Feb 04, 2023
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Anton Khirnov authored
The hardware is old and not relevant today. The decoders also have many special quirks and are effectively unmaintained.
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- Nov 10, 2022
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Dmitrii Ovchinnikov authored
Due to the lack of an active AMF maintainer at the moment, as well as plans to add the av1 encoder and other improvements of AMF, I added myself to the maintainers. Timely review and merging patches targeting AMF integration should improve support of AMD GPUs and APUs in FFmpeg. For the last couple of years I have been working on AMF related patches to ffmpeg and other open source projects.
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- Nov 06, 2022
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Lynne authored
It's not needed nor used by anything anymore, lavu/tx is faster, and better in every way. RIP.
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- Sep 23, 2022
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Anton Khirnov authored
The position does not exist anymore.
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Anton Khirnov authored
Michael has not been doing much work on it in the last few years and I have by far the most commits.
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- Aug 09, 2022
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Michael Niedermayer authored
Signed-off-by:
Michael Niedermayer <michael@niedermayer.cc>
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- Aug 07, 2022
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Michael Niedermayer authored
This updates the list closer to reality. Iam not a professional server admin, iam happy to help maintain the box as i have done in the past. But iam not qualified nor volunteering to fix sudden problems nor do i do major upgrades (i lack the experience to recover the box remotely if something goes wrong) and also iam not maintaining backups ATM (our backup system had a RAID-5 failure, raz is working on setting a new one up) Maybe this should be signaled in a different way than spliting the lines but ATM people ping me if something is wrong and what i do is mainly mail/ping raz and try to find another root admin so raz is not the only active & professional admin on the team. It would be more efficient if people contact raz and others directly instead of depending on my waking up and forwarding a "ffmpeg.org" is down note Signed-off-by:
Michael Niedermayer <michael@niedermayer.cc>
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- Jun 08, 2022
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Signed-off-by:
Michael Niedermayer <michael@niedermayer.cc>
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- Apr 23, 2022
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- Apr 01, 2022
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Zhao Zhili authored
Reviewed-by:
Steven Liu <lq@chinaffmpeg.org> Reviewed-by:
Marton Balint <cus@passwd.hu> Signed-off-by:
Zhao Zhili <quinkblack@foxmail.com> Signed-off-by:
Limin Wang <lance.lmwang@gmail.com>
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- Mar 28, 2022
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So I can merge my own changes to this filter after they pass peer review, as well as keeping it in sync with upstream API changes / new features. Signed-off-by:
Niklas Haas <git@haasn.dev> Signed-off-by:
James Almer <jamrial@gmail.com>
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- Mar 10, 2022
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Jack Bruienne authored
This patch builds on my previous DFPWM codec patch, adding a raw audio format to be able to read/write the raw files that are most commonly used (as no other container format supports it yet). The muxers are mostly copied from the PCM demuxer and the raw muxers, as DFPWM is typically stored as raw data. Please see the previous patch for more information on DFPWM. Signed-off-by:
Jack Bruienne <jackbruienne@gmail.com>
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Jack Bruienne authored
From the wiki page (https://wiki.vexatos.com/dfpwm): > DFPWM (Dynamic Filter Pulse Width Modulation) is an audio codec > created by Ben “GreaseMonkey” Russell in 2012, originally to be used > as a voice codec for asiekierka's pixmess, a C remake of 64pixels. > It is a 1-bit-per-sample codec which uses a dynamic-strength one-pole > low-pass filter as a predictor. Due to the fact that a raw DPFWM decoding > creates a high-pitched whine, it is often followed by some post-processing > filters to make the stream more listenable. It has recently gained popularity through the ComputerCraft mod for Minecraft, which added support for audio through this codec, as well as the Computronics expansion which preceeded the official support. These both implement the slightly adjusted 1a version of the codec, which is the version I have chosen for this patch. This patch adds a new codec (with encoding and decoding) for DFPWM1a. The codec sources are pretty simple: they use the reference codec with a basic wrapper to connect it to the FFmpeg AVCodec system. To clarify, the codec does not have a specific sample rate - it is provided by the container (or user), which is typically 48000, but has also been known to be 32768. The codec does not specify channel info either, and it's pretty much always used with one mono channel. However, since it appears that libavcodec expects both sample rate and channel count to be handled by either the codec or container, I have made the decision to allow multiple channels interleaved, which as far as I know has never been used, but it works fine here nevertheless. The accompanying raw format has a channels option to set this. (I expect most users of this will not use multiple channels, but it remains an option just in case.) This patch will be highly useful to ComputerCraft developers who are working with audio, as it is the standard format for audio, and there are few user-friendly encoders out there, and even fewer decoders. It will streamline the process for importing and listening to audio, replacing the need to write code or use tools that require very specific input formats. You may use the CraftOS-PC program (https://www.craftos-pc.cc) to test out DFPWM playback. To use it, run the program and type this command: "attach left speaker" Then run "speaker play <file.dfpwm>" for each file. The app runs in a sandbox, so files have to be transferred in first; the easiest way to do this is to simply drag the file on the window. (Or copy files to the folder at https://www.craftos-pc.cc/docs/saves.) Sample DFPWM files can be generated with an online tool at https://music.madefor.cc . This is the current best way to encode DFPWM files. Simply drag an audio file onto the page, and it will encode it, giving a download link on the page. I've made sure to update all of the docs as per Developer§7, and I've tested it as per section 8. Test files encoded to DFPWM play correctly in ComputerCraft, and other files that work in CC are correctly decoded. I have also verified that corrupt files do not crash the decoder - this should theoretically not be an issue as the result size is constant with respect to the input size. Signed-off-by:
Jack Bruienne <jackbruienne@gmail.com>
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- Feb 15, 2022
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Anton Khirnov authored
XvMC was last relevant over 10 years ago, if ever. There is no reason to use it today.
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- Dec 23, 2021
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Haihao Xiang authored
Signed-off-by:
Haihao Xiang <haihao.xiang@intel.com>
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- Dec 20, 2021
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Current listed maintainers for vaapi plugin are not reponsive and/or currently active in the ffmpeg community. Thus, vaapi plugin patches (and qsv plugin) have generally gone ignored or lost in the ether for too long. Remove Gwenole Beauchesne from vaapi maintainer who has not been active since 2016. Current alternative maintainer for vaapi is Mark Thompson whom has not been active since March/April 2021. Therefore, add Haihao Xiang to vaapi maintainer who's primary role is FFmpeg development with a focus on the vaapi and qsv plugins. Haihao has over a decade of media experience and many years of FFmpeg development experience, amongst other media frameworks. The additional patch for adding Haihao as qsv plugin maintainer has been submitted previously: https://patchwork.ffmpeg.org/project/ffmpeg/patch/20210608141134.27448-1-zhongli_dev@126.com/ This will help FFmpeg to continue to be the leading multimedia framework by allowing these plugins to be actively improved, enhanced, and maintained for existing and future HW platforms. Signed-off-by:
U. Artie Eoff <ullysses.a.eoff@intel.com>
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Zhong Li authored
Signed-off-by:
Zhong Li <zhongli_dev@126.com>
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- May 12, 2021
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Zane van Iperen authored
Signed-off-by:
Zane van Iperen <zane@zanevaniperen.com>
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- Mar 25, 2021
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Zane van Iperen authored
Signed-off-by:
Zane van Iperen <zane@zanevaniperen.com>
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- Jan 20, 2021
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Ridley Combs authored
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- Dec 10, 2020
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Anton Khirnov authored
SMVJPEG stores frames as slices of a big JPEG image. The decoder is implemented as a wrapper that instantiates a full internal MJPEG decoder, then forwards the decoded frames with offset data pointers. This is unnecessarily complex and fragile, not supporting useful decoder capabilities like direct rendering. Re-implement the decoder inside the MJPEG decoder, which is accomplished by returning each decoded frame multiple times, setting cropping information appropriately on each instance. One peculiar aspect of the previous design is that since - the smvjpeg decoder returns one frame per input packet - there are multiple frames in each packets (the aformentioned slices) the demuxer needs to return each packet multiple times. This is now also eliminated - the demuxer now returns each packet exactly once, with the duration set to the number of frames it decodes to. This also removes one of the last remaining internal uses of the old video decoding API.
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- Nov 09, 2020
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Zane van Iperen authored
AMV is a hard-coded (and broken) subset of AVI. It's not worth sullying the existing AVI muxer with its filth. Fixes ticket #747. Signed-off-by:
Zane van Iperen <zane@zanevaniperen.com>
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