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#include "common.h"
#include "window.h"
#ifdef _WIN32
#include <windows.h>
#include <timeapi.h>
extern const struct window_impl win_impl_glfw_vk;
extern const struct window_impl win_impl_glfw_gl;
extern const struct window_impl win_impl_glfw_d3d11;
extern const struct window_impl win_impl_sdl_vk;
extern const struct window_impl win_impl_sdl_gl;
static const struct window_impl *win_impls[] = {
#endif
#ifdef HAVE_GLFW_OPENGL
#ifdef HAVE_GLFW_D3D11
&win_impl_glfw_d3d11,
#endif
#endif
#ifdef HAVE_SDL_OPENGL
struct window *window_create(pl_log log, const struct window_params *params)
{
for (const struct window_impl **impl = win_impls; *impl; impl++) {
if (params->forced_impl && strcmp((*impl)->tag, params->forced_impl) != 0)
continue;
printf("Attempting to initialize API: %s\n", (*impl)->name);
struct window *win = (*impl)->create(log, params);
if (timeBeginPeriod(1) != TIMERR_NOERROR)
fprintf(stderr, "timeBeginPeriod failed!\n");
#endif
if (params->forced_impl)
fprintf(stderr, "'%s' windowing system not compiled or supported!\n", params->forced_impl);
else
fprintf(stderr, "No windowing system / graphical API compiled or supported!\n");
exit(1);
}
void window_destroy(struct window **win)
{
if (!*win)
return;
(*win)->impl->destroy(win);
timeEndPeriod(1);
#endif
}
void window_poll(struct window *win, bool block)
{
return win->impl->poll(win, block);
}
void window_get_cursor(const struct window *win, int *x, int *y)
{
return win->impl->get_cursor(win, x, y);
}
void window_get_scroll(const struct window *win, float *dx, float *dy)
{
return win->impl->get_scroll(win, dx, dy);
}
bool window_get_button(const struct window *win, enum button btn)
{
return win->impl->get_button(win, btn);
}
bool window_get_key(const struct window *win, enum key key)
{
return win->impl->get_key(win, key);
}
char *window_get_file(const struct window *win)
{
return win->impl->get_file(win);
}
bool window_toggle_fullscreen(const struct window *win, bool fullscreen)
{
return win->impl->toggle_fullscreen(win, fullscreen);
}
bool window_is_fullscreen(const struct window *win)
{
return win->impl->is_fullscreen(win);
}
const char *window_get_clipboard(const struct window *win)
{
return win->impl->get_clipboard(win);
}
void window_set_clipboard(const struct window *win, const char *text)
{
win->impl->set_clipboard(win, text);
}