- Jan 25, 2017
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Stanley Goldman authored
# Conflicts: # src/IOTests/Program.cs
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Stanley Goldman authored
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Stanley Goldman authored
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Stanley Goldman authored
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Stanley Goldman authored
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Stanley Goldman authored
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Stanley Goldman authored
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Stanley Goldman authored
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Stanley Goldman authored
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Stanley Goldman authored
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Stanley Goldman authored
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Stanley Goldman authored
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Stanley Goldman authored
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Stanley Goldman authored
How did this ever work?
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Stanley Goldman authored
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Stanley Goldman authored
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Stanley Goldman authored
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Stanley Goldman authored
# Conflicts: # src/GitHub.Unity/Tasks/FindGitTask.cs # src/GitHub.Unity/Tasks/GitListRemotesTask.cs # src/GitHub.Unity/Tasks/GitLogTask.cs # src/GitHub.Unity/Tasks/ProcessTask.cs
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Stanley Goldman authored
# Conflicts: # src/GitHub.Unity/IO/BranchListOutputProcessor.cs # src/GitHub.Unity/IO/ProcessManager.cs # src/GitHub.Unity/IO/ProcessWrapper.cs # src/GitHub.Unity/Misc/Ensure.cs
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Stanley Goldman authored
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Stanley Goldman authored
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Andreia Gaita authored
A whole lot of task and process refactoring
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- Jan 24, 2017
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Andreia Gaita authored
Correcting the extension for the file browser to find github.exe
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Andreia Gaita authored
Fixing GUIClips Error
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Stanley Goldman authored
`GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)`
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Stanley Goldman authored
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Stanley Goldman authored
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Andreia Gaita authored
Action Extension Method Calls
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Andreia Gaita authored
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Stanley Goldman authored
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Stanley Goldman authored
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Andreia Gaita authored
Missing project file changes
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- Jan 17, 2017
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Stanley Goldman authored
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- Jan 13, 2017
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Andreia Gaita authored
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Andreia Gaita authored
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Andreia Gaita authored
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- Jan 12, 2017
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Andreia Gaita authored
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Andreia Gaita authored
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Andreia Gaita authored
IView's Repaint method, when applied to an EditorWindow (which already has a Repaint method) apparently breaks things, I assume serialization (but possibly something else). Unity just doesn't invoke anything in the DLL anymore, I assume it's throwing in the runtime and not saying anything.
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- Jan 11, 2017
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Andreia Gaita authored
Standard: - Use {} for blocks of GUI.Begin/End methods for explicit indentation purposes - Use explicit private - Explicitly state serializable/nonserialized intent on fields in serializable types - Reorder methods/members by - public enums - public delegates - const - static fields - instance fields - constructors - public static methods - public instance methods - public interface implementations - private static methods - private instance methods - private interface implementations - properties and indexers - nested types
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