Make the view methods more consistent, and make sure all windows call into them
Use OnEnable/OnDisable instead of OnShow/OnHide, it's more consistent with Unity's naming and our own window class. AuthenticationView was missing some calls from the window, fixicate.
Showing
- src/UnityExtension/Assets/Editor/GitHub.Unity/UI/AuthenticationView.cs 4 additions, 4 deletions...nsion/Assets/Editor/GitHub.Unity/UI/AuthenticationView.cs
- src/UnityExtension/Assets/Editor/GitHub.Unity/UI/AuthenticationWindow.cs 23 additions, 23 deletions...ion/Assets/Editor/GitHub.Unity/UI/AuthenticationWindow.cs
- src/UnityExtension/Assets/Editor/GitHub.Unity/UI/BranchesView.cs 4 additions, 4 deletions...tyExtension/Assets/Editor/GitHub.Unity/UI/BranchesView.cs
- src/UnityExtension/Assets/Editor/GitHub.Unity/UI/ChangesView.cs 4 additions, 4 deletions...ityExtension/Assets/Editor/GitHub.Unity/UI/ChangesView.cs
- src/UnityExtension/Assets/Editor/GitHub.Unity/UI/HistoryView.cs 4 additions, 4 deletions...ityExtension/Assets/Editor/GitHub.Unity/UI/HistoryView.cs
- src/UnityExtension/Assets/Editor/GitHub.Unity/UI/IView.cs 2 additions, 0 deletionssrc/UnityExtension/Assets/Editor/GitHub.Unity/UI/IView.cs
- src/UnityExtension/Assets/Editor/GitHub.Unity/UI/SettingsView.cs 4 additions, 4 deletions...tyExtension/Assets/Editor/GitHub.Unity/UI/SettingsView.cs
- src/UnityExtension/Assets/Editor/GitHub.Unity/UI/Subview.cs 3 additions, 12 deletionssrc/UnityExtension/Assets/Editor/GitHub.Unity/UI/Subview.cs
- src/UnityExtension/Assets/Editor/GitHub.Unity/UI/Window.cs 18 additions, 25 deletionssrc/UnityExtension/Assets/Editor/GitHub.Unity/UI/Window.cs
Loading
Please register or sign in to comment