opengl: sampler: add support for GL_EXT_YUV_target
GL_EXT_YUV_target[^1] provides a way to access an external texture without applying a conversion to RGBA texture, which can be used to supply our own matrices for conversion. This can be used to workaround bogus RGBA conversion for some devices and can help integrating better with deinterlacing, or in general plane filtering, and some YUV pipeline like encoding. [^1]: https://registry.khronos.org/OpenGL/extensions/EXT/EXT_YUV_target.txt
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