- Jun 29, 2020
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Martin Finkel authored
Fails Store validation > 3.2.g Any video documentation or tutorials should be uploaded online (Youtube, Vimeo, etc.) and not included in your projects. A link to your video should be mentioned in your written documentation. Could be included in the Trial asset though.
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Martin Finkel authored
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- Jun 25, 2020
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Martin Finkel authored
Add links to other release notes of components vlc-unity uses.
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Martin Finkel authored
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- Jun 23, 2020
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Martin Finkel authored
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this got lost somehow
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- Jun 18, 2020
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Martin Finkel authored
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- Jun 16, 2020
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Martin Finkel authored
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- Jun 10, 2020
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Martin Finkel authored
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Martin Finkel authored
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- Jun 08, 2020
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Martin Finkel authored
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- Jun 04, 2020
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Martin Finkel authored
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- Jun 03, 2020
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Martin Finkel authored
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- May 28, 2020
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Martin Finkel authored
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Martin Finkel authored
it's now untracked in /Assets/PluginSource/sdk/**
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Martin Finkel authored
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Martin Finkel authored
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Martin Finkel authored
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Martin Finkel authored
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- May 14, 2020
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Martin Finkel authored
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Martin Finkel authored
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Martin Finkel authored
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Martin Finkel authored
Unity provides some resources on startup (unless it fails to initialize d3d11 properly). We create a d3d11 device. When the cleanup callback is called, we can release most of the resources but not our d3d11 device. When the mediaplayer is released, we can unsub from the callbacks and release the d3d11 device we created.
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Martin Finkel authored
this isn't optimal but if Unity fails to initialize properly like it does on some computers for some reason, the Editor will crash without this check. getVideoFrame is called from the C# script in the Unity lifecycle Update() function which is called on each game frame.
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Martin Finkel authored
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Martin Finkel authored
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Martin Finkel authored
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- May 13, 2020
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Martin Finkel authored
warning: ISO C++ requires field designators to be specified in declaration order; field 'bottom' will be initialized after field 'right' [-Wreorder-init-list]
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- May 12, 2020
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Martin Finkel authored
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