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av1_lut
f5b8d931
·
shaders/av1: switch from SSBO to sh_lut
·
Jun 21, 2020
swapchain_depth
ad72fc6f
·
vulkan: improve surface format selection logic
·
Jun 14, 2020
dispatch_cache
100d12e3
·
dispatch: allow saving/loading the entire pl_dispatch cache state
·
Jun 14, 2020
dispatch_cmd
fe74868f
·
(WIP) dispatch: implement dispatch commands
·
Jun 08, 2020
gl-barriers
191dfbce
·
opengl: fix and refine memory barriers
·
Jun 06, 2020
qualifiers
eb859c1a
·
dispatch: attach the appropriate memory qualifiers
·
Jun 06, 2020
opengl_pbuffer
af341730
·
opengl: don't treat gl_fb_query failure as a hard error
·
Jun 03, 2020
sampler_type
bacc24a0
·
shaders/sampling: generalize PL_SHADER_SIG_SAMPLER2D
·
May 28, 2020
bt.2390
996c209e
·
shaders/colorspace: implement ITU-R BT.2390
·
May 28, 2020
vulkan-gen
739d650c
·
README: document optional dependencies a bit better
·
May 25, 2020
rect_refactor
65e5e17e
·
renderer: refactor pl_render_target.dst_rect
·
May 24, 2020
src_refactor
87ccba7d
·
shaders/sampling: allow taking the sampler2D as an argument
·
May 24, 2020
aspect
a41981fa
·
common: add aspect ratio helper code
·
May 24, 2020
img_refactor
39df2eb6
·
renderer: aggressively re-use FBOs
·
May 22, 2020
new_grain
7ac80fb8
·
shaders/av1: completely refactor pl_shader_av1_grain
·
May 18, 2020
ref_white
ce9168d4
·
colorspace: update interpretation of SDR white
·
May 17, 2020
timers
90cd7fc6
·
dispatch: add support for pl_timer queries
·
May 16, 2020
custom_shaders
58f2cd63
·
shaders: add custom shader support
·
May 13, 2020
vulkan_wrap
035c8d4b
·
vulkan: switch to VKPhysicalDeviceFeatures2KHR
·
May 13, 2020
debug_utils
b38d6c7b
·
vulkan: attach debug labels to objects and command buffers
·
May 11, 2020
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