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Niklas Haas authored
Alongside the basic/trivial deinterlacing modes, this contains an implementation of the raw yadif deinterlacing kernel, based on vf_yadif_cuda.cu by @philipl. Currently only supports fragment shaders, with no compute shader speedup (although such a thing is conceptually possible, to share duplicate sampling work between adjacent pixels). Design the API in such a way that it permits field-merging (PAFF) should the need should arise in the future. Also adds a few related helpers. Closes: #20
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