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  • Niklas Haas's avatar
    shaders/deinterlacing: add deinterlacing GPU shaders · a9fb0af6
    Niklas Haas authored
    Alongside the basic/trivial deinterlacing modes, this contains an
    implementation of the raw yadif deinterlacing kernel, based on
    vf_yadif_cuda.cu by @philipl. Currently only supports fragment shaders,
    with no compute shader speedup (although such a thing is conceptually
    possible, to share duplicate sampling work between adjacent pixels).
    
    Design the API in such a way that it permits field-merging (PAFF) should
    the need should arise in the future. Also adds a few related helpers.
    
    Closes: #20
    a9fb0af6