Commit 0bde6ae1 authored by Loren Merritt's avatar Loren Merritt
Browse files

cosmetics: remove declarations of nonexistent asm functions



git-svn-id: svn://svn.videolan.org/x264/trunk@325 df754926-b1dd-0310-bc7b-ec298dee348c
parent 015ac586
......@@ -358,11 +358,9 @@ x264_add4x4_idct_mmxext:
cglobal x264_pixel_sub_8x8_mmx
cglobal x264_xdct8_mmxext
cglobal x264_ydct8_mmx
cglobal x264_ydct8_sse2
cglobal x264_xidct8_mmxext
cglobal x264_yidct8_mmx
cglobal x264_yidct8_sse2
cglobal x264_pixel_add_8x8_mmx
ALIGN 16
......
......@@ -373,8 +373,6 @@ ALIGN 4
ret
cglobal mc_copy_w8
ALIGN 16
;-----------------------------------------------------------------------------
; void x264_mc_copy_w8_mmxext( uint8_t *src, int i_src_stride,
......@@ -408,8 +406,6 @@ ALIGN 4
ret
cglobal mc_copy_w16
ALIGN 16
;-----------------------------------------------------------------------------
; void x264_mc_copy_w16_mmxext( uint8_t *src, int i_src_stride,
......
......@@ -118,7 +118,6 @@ mmx_dw_5:
SECTION .text
cglobal x264_vertical_filter_mmxext
cglobal x264_horizontal_filter_mmxext
cglobal x264_center_filter_mmxext
......
......@@ -356,11 +356,9 @@ x264_add4x4_idct_mmxext:
cglobal x264_pixel_sub_8x8_mmx
cglobal x264_xdct8_mmxext
cglobal x264_ydct8_mmx
cglobal x264_ydct8_sse2
cglobal x264_xidct8_mmxext
cglobal x264_yidct8_mmx
cglobal x264_yidct8_sse2
cglobal x264_pixel_add_8x8_mmx
ALIGN 16
......
......@@ -383,8 +383,6 @@ ALIGN 4
pop ebx
ret
cglobal mc_copy_w8
ALIGN 16
;-----------------------------------------------------------------------------
; void x264_mc_copy_w8_mmxext( uint8_t *src, int i_src_stride,
......@@ -423,8 +421,6 @@ ALIGN 4
pop ebx
ret
cglobal mc_copy_w16
ALIGN 16
;-----------------------------------------------------------------------------
; void x264_mc_copy_w16_mmxext( uint8_t *src, int i_src_stride,
......
......@@ -122,7 +122,6 @@ mmx_dw_5:
SECTION .text
cglobal x264_vertical_filter_mmxext
cglobal x264_horizontal_filter_mmxext
cglobal x264_center_filter_mmxext
......
Supports Markdown
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment