/***************************************************************************** * VideoClipWorkflow.cpp : Clip workflow. Will extract a single frame from a VLCMedia ***************************************************************************** * Copyright (C) 2008-2009 the VLMC team * * Authors: Hugo Beauzee-Luyssen * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************/ #include "VideoClipWorkflow.h" VideoClipWorkflow::VideoClipWorkflow( Clip* clip ) : ClipWorkflow( clip ) { } void* VideoClipWorkflow::getLockCallback() { return reinterpret_cast(&VideoClipWorkflow::lock); } void* VideoClipWorkflow::getUnlockCallback() { return reinterpret_cast( &VideoClipWorkflow::unlock ); } void VideoClipWorkflow::lock( VideoClipWorkflow* cw, void** pp_ret, int size ) { Q_UNUSED( size ); cw->m_renderLock->lock(); *pp_ret = cw->m_buffer; // qDebug() << '[' << (void*)cw << "] ClipWorkflow::lock"; } void VideoClipWorkflow::unlock( VideoClipWorkflow* cw, void* buffer, int width, int height, int bpp, int size ) { Q_UNUSED( buffer ); Q_UNUSED( width ); Q_UNUSED( height ); Q_UNUSED( bpp ); Q_UNUSED( size ); cw->m_renderLock->unlock(); cw->m_stateLock->lockForWrite(); if ( cw->m_state == Rendering ) { QMutexLocker lock( cw->m_condMutex ); cw->m_state = Sleeping; cw->m_stateLock->unlock(); { QMutexLocker lock2( cw->m_renderWaitCond->getMutex() ); cw->m_renderWaitCond->wake(); } cw->emit renderComplete( cw ); // qDebug() << "Emmiting render completed"; // qDebug() << "Entering cond wait"; cw->m_waitCond->wait( cw->m_condMutex ); // qDebug() << "Leaving condwait"; cw->m_stateLock->lockForWrite(); if ( cw->m_state == Sleeping ) cw->m_state = Rendering; cw->m_stateLock->unlock(); } else cw->m_stateLock->unlock(); // qDebug() << '[' << (void*)cw << "] ClipWorkflow::unlock"; cw->checkStateChange(); }