- 29 Dec, 2009 2 commits
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Ludovic Fauvet authored
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Hugo Beauzee-Luyssen authored
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- 26 Dec, 2009 1 commit
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Hugo Beauzee-Luyssen authored
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- 25 Dec, 2009 2 commits
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Hugo Beauzee-Luyssen authored
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Hugo Beauzee-Luyssen authored
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- 24 Dec, 2009 2 commits
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Hugo Beauzee-Luyssen authored
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Hugo Beauzee-Luyssen authored
StackedBuffer are used now, on the clipworkflow's side.
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- 23 Dec, 2009 4 commits
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Hugo Beauzee-Luyssen authored
Pool is now "MemoryPool" and a new pool has been created. It comes with a StackedBuffer class to release buffer that will be filled by new clipworkflows
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Hugo Beauzee-Luyssen authored
A bit more refactoring for the same price.
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Hugo Beauzee-Luyssen authored
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Hugo Beauzee-Luyssen authored
Width and heigth are handled from config (but changes are not well handled, and should lead to crash in some cases)
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- 16 Dec, 2009 1 commit
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Hugo Beauzee-Luyssen authored
The call to this method have been removed to, thus probably improving stability
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- 20 Nov, 2009 1 commit
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Hugo Beauzee-Luyssen authored
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- 12 Nov, 2009 1 commit
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Hugo Beauzee-Luyssen authored
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- 05 Nov, 2009 1 commit
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Hugo Beauzee-Luyssen authored
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- 29 Oct, 2009 2 commits
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Hugo Beauzee-Luyssen authored
When loading a clip, media player was launched in play state, then paused, then unpaused. Not it's just launched in a play state. Preloading still use this method, as it's not supposed to play before we explicitly ask for it.
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Hugo Beauzee-Luyssen authored
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- 10 Oct, 2009 1 commit
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Hugo Beauzee-Luyssen authored
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- 02 Oct, 2009 1 commit
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Hugo Beauzee-Luyssen authored
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- 29 Sep, 2009 1 commit
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Hugo Beauzee-Luyssen authored
When loading a clip, media player was launched in play state, then paused, then unpaused. Not it's just launched in a play state. Preloading still use this method, as it's not supposed to play before we explicitly ask for it.
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- 24 Sep, 2009 1 commit
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Hugo Beauzee-Luyssen authored
When loading a clip, media player was launched in play state, then paused, then unpaused. Not it's just launched in a play state. Preloading still use this method, as it's not supposed to play before we explicitly ask for it.
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- 22 Sep, 2009 1 commit
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Hugo Beauzee-Luyssen authored
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- 15 Sep, 2009 2 commits
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Hugo Beauzee-Luyssen authored
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Hugo Beauzee-Luyssen authored
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- 14 Sep, 2009 3 commits
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Christophe Courtaut authored
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Hugo Beauzee-Luyssen authored
When loading a clip, media player was launched in play state, then paused, then unpaused. Not it's just launched in a play state. Preloading still use this method, as it's not supposed to play before we explicitly ask for it.
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Hugo Beauzee-Luyssen authored
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- 18 Sep, 2009 1 commit
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Hugo Beauzee-Luyssen authored
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- 14 Sep, 2009 1 commit
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Hugo Beauzee-Luyssen authored
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- 02 Sep, 2009 1 commit
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Hugo Beauzee-Luyssen authored
This reverts commit bd9b98fa. Conflicts: src/Commands/Commands.hpp
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- 31 Aug, 2009 1 commit
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Hugo Beauzee-Luyssen authored
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- 24 Aug, 2009 2 commits
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Hugo Beauzee-Luyssen authored
Revert "End of a track is now handled by a signal emitted from the ClipWorkflow, in horder to avoid hangs up" This reverts commit f2ef00a9. Conflicts: src/Workflow/TrackWorkflow.cpp
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Hugo Beauzee-Luyssen authored
End of a track is now handled by a signal emitted from the ClipWorkflow, in horder to avoid hangs up
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- 15 Aug, 2009 2 commits
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Hugo Beauzee-Luyssen authored
However, at the moment, the first frame isn't displayed... we need to move the position slider to get one...
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Hugo Beauzee-Luyssen authored
IE you can pause the preview, but still change the position, and the render gets updated.
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- 14 Aug, 2009 2 commits
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Hugo Beauzee-Luyssen authored
This is really much cleaner than the old versions...
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Hugo Beauzee-Luyssen authored
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- 07 Aug, 2009 1 commit
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Hugo Beauzee-Luyssen authored
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- 06 Aug, 2009 1 commit
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Hugo Beauzee-Luyssen authored
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- 30 Jul, 2009 1 commit
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Hugo Beauzee-Luyssen authored
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