Commit 8cb66795 authored by Hugo Beauzee-Luyssen's avatar Hugo Beauzee-Luyssen

Removed debug

parent 29a931ea
......@@ -76,7 +76,7 @@ void ClipWorkflow::checkStateChange()
if ( m_requiredState != ClipWorkflow::None )
{
m_state = m_requiredState;
qDebug() << '[' << (void*)this << "] Applying required state change:" << m_state;
// qDebug() << '[' << (void*)this << "] Applying required state change:" << m_state;
m_requiredState = ClipWorkflow::None;
checkSynchronisation( m_state );
}
......@@ -112,7 +112,7 @@ void ClipWorkflow::unlock( ClipWorkflow* cw, void* buffer, int width, int hei
cw->m_renderWaitCond->wake();
}
cw->emit renderComplete( cw );
qDebug() << "Emmiting render completed";
// qDebug() << "Emmiting render completed";
// qDebug() << "Entering cond wait";
cw->m_waitCond->wait( cw->m_condMutex );
......@@ -124,7 +124,7 @@ void ClipWorkflow::unlock( ClipWorkflow* cw, void* buffer, int width, int hei
}
else
cw->m_stateLock->unlock();
qDebug() << '[' << (void*)cw << "] ClipWorkflow::unlock";
// qDebug() << '[' << (void*)cw << "] ClipWorkflow::unlock";
cw->checkStateChange();
}
......@@ -305,7 +305,7 @@ void ClipWorkflow::setState( State state )
{
{
QWriteLocker lock( m_stateLock );
qDebug() << '[' << (void*)this << "] Setting state to" << state;
// qDebug() << '[' << (void*)this << "] Setting state to" << state;
m_state = state;
}
checkSynchronisation( state );
......
......@@ -354,7 +354,7 @@ const VideoFrame* MainWorkflow::getSynchroneOutput()
{
m_synchroneRenderWaitConditionMutex->lock();
getOutput();
qDebug() << "Waiting for sync output";
// qDebug() << "Waiting for sync output";
m_synchroneRenderWaitCondition->wait( m_synchroneRenderWaitConditionMutex );
// qDebug() << "Got it";
m_effectEngine->render();
......
......@@ -117,7 +117,7 @@ void TrackWorkflow::renderClip( ClipWorkflow* cw, qint64 currentFrame,
{
cw->getStateLock()->lockForRead();
qDebug() << "Rendering clip" << cw << "state:" << cw->getState();
// qDebug() << "Rendering clip" << cw << "state:" << cw->getState();
if ( cw->getState() == ClipWorkflow::Rendering )
{
//The rendering state meens... whell it means that the frame is
......
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