Commit 6d9c3d7b authored by Hugo Beauzee-Luyssen's avatar Hugo Beauzee-Luyssen

Removed debug

parent 2045a7d0
......@@ -87,7 +87,7 @@ void ClipWorkflow::lock( ClipWorkflow* cw, void** pp_ret )
// else
// {
*pp_ret = cw->m_buffer;
qDebug() << "Clip workflow locking <<<<<<<<<<<<<<<<<<<<<<<<<<";
// qDebug() << "Clip workflow locking <<<<<<<<<<<<<<<<<<<<<<<<<<";
// }
}
......@@ -124,7 +124,7 @@ void ClipWorkflow::unlock( ClipWorkflow* cw )
}
else if ( cw->m_state == Paused )
{
qDebug() << "Forcing pause by pausing thread";
// qDebug() << "Forcing pause by pausing thread";
cw->m_stateLock->unlock();
QMutexLocker lock( cw->m_condMutex );
cw->m_waitCond->wait( cw->m_condMutex );
......
......@@ -87,11 +87,11 @@ unsigned char* TrackWorkflow::renderClip( ClipWorkflow* cw, qint64 currentF
cw->getStateLock()->lockForRead();
qDebug() << "Rendering clip";
// qDebug() << "Rendering clip";
if ( cw->getState() == ClipWorkflow::Paused && pauseAfterRender == false )
{
cw->getStateLock()->unlock();
qDebug() << "Unpausing clip workflow";
// qDebug() << "Unpausing clip workflow";
//If we must pause after render, we must NOT wake the renderer thread, or it could render more than one frame
// (since this is for the next/previous frame)
//However, if this is just for a classic unpause, with just don't give a shit :)
......@@ -102,7 +102,6 @@ unsigned char* TrackWorkflow::renderClip( ClipWorkflow* cw, qint64 currentF
{
//The rendering state meens... whell it means that the frame is
//beeing rendered, so we wait.
qDebug() << "State == rendering";
cw->getStateLock()->unlock();
while ( cw->isRendering() == true )
{
......@@ -127,7 +126,7 @@ unsigned char* TrackWorkflow::renderClip( ClipWorkflow* cw, qint64 currentF
if ( pauseAfterRender == true )
{
cw->unpause( false );
qDebug() << "Querying state back to pause after render";
// qDebug() << "Querying state back to pause after render";
cw->queryStateChange( ClipWorkflow::Paused );
}
cw->wake();
......@@ -260,14 +259,14 @@ unsigned char* TrackWorkflow::getOutput( qint64 currentFrame )
bool needRepositioning;
bool oneFrameOnlyFlag = false;
qDebug() << "Checking flag...";
// qDebug() << "Checking flag...";
if ( m_oneFrameOnly == 1 )
{
qDebug() << "...Flag is activated";
// qDebug() << "...Flag is activated";
oneFrameOnlyFlag = true;
}
else
qDebug() << "...Flag is OFF";
// else
// qDebug() << "...Flag is OFF";
if ( checkEnd( currentFrame ) == true )
{
emit trackEndReached( m_trackId );
......@@ -297,7 +296,7 @@ unsigned char* TrackWorkflow::getOutput( qint64 currentFrame )
if ( oneFrameOnlyFlag == true )
{
cw->pause();
qDebug() << "Pausing back clip workflow";
// qDebug() << "Pausing back clip workflow";
}
lastFrame = currentFrame;
}
......@@ -317,7 +316,7 @@ unsigned char* TrackWorkflow::getOutput( qint64 currentFrame )
}
if ( oneFrameOnlyFlag == true )
{
qDebug() << "Switching off m_oneFrameOnly";
// qDebug() << "Switching off m_oneFrameOnly";
m_oneFrameOnly = 0;
}
return ret;
......@@ -351,7 +350,7 @@ void TrackWorkflow::pauseClipWorkflow( ClipWorkflow* cw )
}
else
{
qDebug() << "Unexpected ClipWorkflow::State when pausing:" << cw->getState();
// qDebug() << "Unexpected ClipWorkflow::State when pausing:" << cw->getState();
cw->getStateLock()->unlock();
}
bool pausing = false;
......@@ -375,13 +374,11 @@ void TrackWorkflow::pause()
//FIXME: it's probably bad to iterate over every clip workflows.
while ( it != end )
{
qDebug() << "Iterating...";
ClipWorkflow* cw = it.value();
cw->getStateLock()->lockForRead();
if ( cw->getState() != ClipWorkflow::Paused )
{
qDebug() << "Pausing clip workflow";
cw->getStateLock()->unlock();
pauseClipWorkflow( cw );
}
......@@ -453,7 +450,5 @@ Clip* TrackWorkflow::removeClip( const QUuid& id )
void TrackWorkflow::activateOneFrameOnly()
{
qDebug() << "Activating flag";
m_oneFrameOnly = 1;
qDebug() << "Flag activated";
}
......@@ -84,7 +84,7 @@ void* RenderPreviewWidget::lock( void* datas )
if ( self->m_oneFrameOnly < 2 )
{
qDebug() << "\nQuerying new picture";
// qDebug() << "\nQuerying new picture";
void* ret = self->m_mainWorkflow->getOutput();
self->m_lastFrame = static_cast<unsigned char*>( ret );
return ret;
......@@ -100,7 +100,7 @@ void RenderPreviewWidget::unlock( void* datas )
{
self->m_mediaPlayer->pause();
self->m_oneFrameOnly = 2;
qDebug() << "Pausing RenderPreviewWidget";
// qDebug() << "Pausing RenderPreviewWidget";
}
}
......@@ -132,10 +132,10 @@ void RenderPreviewWidget::setPosition( float newPos )
void RenderPreviewWidget::nextFrame()
{
qDebug() << "Next frame :";
// qDebug() << "Next frame :";
m_oneFrameOnly = 1;
m_mainWorkflow->nextFrame();
qDebug() << "Activatign one frame only";
// qDebug() << "Activatign one frame only";
m_mainWorkflow->activateOneFrameOnly();
//Both media players should be stopped now... restauring playback
// m_framePlayed = 0;
......@@ -159,7 +159,7 @@ void RenderPreviewWidget::togglePlayPause( bool forcePause )
{
if ( m_paused == true && forcePause == false )
{
qDebug() << "Unpausing";
// qDebug() << "Unpausing";
m_mediaPlayer->play();
//This will automaticly unpause... no worries
// m_mainWorkflow->pause();
......@@ -171,7 +171,6 @@ void RenderPreviewWidget::togglePlayPause( bool forcePause )
//So be careful about pausing two times :
if ( m_paused == false )
{
qDebug() << "Pausing";
m_mediaPlayer->pause();
m_mainWorkflow->pause();
m_paused = true;
......
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