placebo: update for new tone mapping desaturation algo
This was introduced in API version 10, and refactors the tone mapping
desaturation curve into a new, more tunable algorithm that has some
different behavior. In particular, it allows us to simulate exactly the
"hollywood" style of tone mapping, so we document those special values
specifically.
Signed-off-by:
Thomas Guillem <thomas@gllm.fr>
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- modules/video_output/opengl/fragment_shaders.c 6 additions, 0 deletionsmodules/video_output/opengl/fragment_shaders.c
- modules/video_output/opengl/vout_helper.h 17 additions, 2 deletionsmodules/video_output/opengl/vout_helper.h
- modules/video_output/placebo_utils.h 12 additions, 0 deletionsmodules/video_output/placebo_utils.h
- modules/video_output/vulkan/display.c 18 additions, 0 deletionsmodules/video_output/vulkan/display.c
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