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Created date
dxva2: don't set the mask anymore
!4238
· created
Sep 08, 2023
by
Steve Lhomme
4.0
Component::Decoders Hw
MRStatus::Accepted
Platform::Windows desktop
Merged
1
Approved
updated
Sep 09, 2023
screen/win32: remove 15-bit switch
!4182
· created
Aug 31, 2023
by
Steve Lhomme
4.0
MRStatus::Accepted
Platform::Windows desktop
Merged
5
updated
Sep 15, 2023
wingdi: use the default mask
!4157
· created
Aug 25, 2023
by
Steve Lhomme
4.0
Component::Video: misc. plugins
MRStatus::Accepted
Platform::Windows desktop
Merged
1
updated
May 11, 2024
configure: don't check the presence of D3D11/D3D9 structures
!4152
· created
Aug 25, 2023
by
Steve Lhomme
4.0
Component::Build system
MRStatus::Accepted
Platform::Windows desktop
Merged
1
Approved
updated
Aug 27, 2023
wasapi: remove Big Endian check
!4123
· created
Aug 23, 2023
by
Steve Lhomme
4.0
Component::Audio: Windows plugins
MRStatus::Accepted
Platform::Windows desktop
Merged
2
Approved
updated
Aug 24, 2023
wingdi: request BGRA for 32 bits display
!4100
· created
Aug 17, 2023
by
Steve Lhomme
4.0
Component::Video: misc. plugins
MRStatus::Accepted
Platform::Windows desktop
Merged
4
updated
Aug 19, 2023
[3.0] d3d_shaders: fix placement with 270° rotation
!4071
· created
Aug 10, 2023
by
Steve Lhomme
3.0.19
3.0.x
Component::Video: Direct3D / Win32
MRStatus::Accepted
Platform::Windows desktop
Merged
Approved
updated
Aug 10, 2023
qt, windows: fix CSD button handling with interface scaling
!4045
· created
Aug 04, 2023
by
Prince Gupta
4.0
Component::Interface: Qt
MRStatus::Accepted
Platform::Windows desktop
Merged
1
Approved
updated
Aug 08, 2023
wingdi: misc cleanup
!4044
· created
Aug 04, 2023
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Platform::Windows desktop
Merged
1
1
Approved
updated
Aug 05, 2023
win32: spawn: avoid Wbad-function-cast
!4035
· created
Aug 02, 2023
by
Johannes Kauffmann
4.0
Component::Core
MRStatus::Accepted
Platform::Windows desktop
Merged
6
Approved
updated
Aug 06, 2023
dmo: remove unused function declaration
!4028
· created
Aug 02, 2023
by
Steve Lhomme
4.0
Component::Decoders
MRStatus::Accepted
Platform::Windows desktop
Merged
1
1
Approved
updated
Aug 03, 2023
win32: fix LGPL build
!3869
· created
Jul 05, 2023
by
Martin Finkel
4.0
Component::Build system
MRStatus::Accepted
Platform::Windows desktop
Merged
4
Approved
updated
Jul 09, 2023
[3.0] dxva: use the actual surface size to test decoder support
!3849
· created
Jul 03, 2023
by
Steve Lhomme
3.0.19
3.0.x
Component::Decoders Hw
MRStatus::Accepted
Platform::Windows desktop
Merged
1
1
Approved
updated
Jul 06, 2023
mft: list the available decoders
!3820
· created
Jun 23, 2023
by
Steve Lhomme
4.0
Component::Decoders
MRStatus::Accepted
Platform::Windows desktop
Merged
3
Approved
updated
Jun 26, 2023
[3.0] direct3d11: fix leak when using NVIDIA Super Resolution V2
!3716
· created
May 22, 2023
by
Steve Lhomme
3.0.19
3.0.x
Component::Video: Direct3D / Win32
MRStatus::Accepted
Platform::Windows desktop
Merged
3
updated
Jun 05, 2023
add D3D11 hardware handling of VP9 alpha
!3601
· created
Apr 27, 2023
by
Steve Lhomme
4.0
Component::Decoders
MRStatus::Accepted
Platform::Windows desktop
Merged
1
updated
Feb 16, 2024
mft: do not use video codec unknowingly
!3500
· created
Apr 05, 2023
by
Steve Lhomme
4.0
Component::Decoders
MRStatus::NotCompliant
Platform::Windows desktop
3
updated
Dec 14, 2023
access/dshow: only use the includes we need
!3495
· created
Apr 04, 2023
by
Steve Lhomme
4.0
MRStatus::Accepted
Platform::Windows desktop
Merged
3
updated
Apr 06, 2023
win32: remove remaining mingw32 references
!3494
· created
Apr 04, 2023
by
Steve Lhomme
4.0
MRStatus::Accepted
Platform::Windows desktop
Merged
1
updated
Apr 08, 2023
compat: always use _aligned_malloc/_aligned_free on Windows
!3488
· created
Apr 03, 2023
by
Steve Lhomme
4.0
Component::Core
MRStatus::Accepted
Platform::Windows desktop
Merged
1
updated
Apr 06, 2023
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