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Created date
vout: win32: do not return errors when CommonControl fails
!1981
· created
May 25, 2022
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
2
Approved
updated
May 26, 2022
[3.0] direct3d9: fix stretch values
!1947
· created
May 20, 2022
by
Steve Lhomme
3.0.18
3.0.x
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
Approved
updated
May 21, 2022
direct3d9: fix the texture stretching
!1932
· created
May 17, 2022
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
6
1
Approved
updated
May 20, 2022
d3d11: add support for 8-bit I444 rendering
!1925
· created
May 16, 2022
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
2
1
Approved
updated
May 17, 2022
d3d11: pass a vlc_logger to D3D11_AllocateResourceView()
!1873
· created
May 03, 2022
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
Approved
updated
May 04, 2022
access: screen: add DXGI capture support on Windows
!1523
· created
Mar 03, 2022
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
38
1
Approved
updated
Mar 10, 2022
avoid GetAddressOf with ComPtr objects
!1473
· created
Feb 23, 2022
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
6
updated
Mar 01, 2022
direct3d11: use d3d11_quad_t as a class
!1472
· created
Feb 23, 2022
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
3
updated
Feb 24, 2022
d3d_dynamic_shader: make d3d_shader_compiler_t private
!1471
· created
Feb 23, 2022
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
Approved
updated
Feb 25, 2022
win32: sensors: simplify code with less indentation and ComPtr
!1389
· created
Feb 10, 2022
by
Alexandre Janniaux
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
Approved
updated
Feb 12, 2022
direct3d11: don't use named initializers in C++
!1294
· created
Jan 24, 2022
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
7
2
updated
Jan 25, 2022
d3d11_fmt: release the debug interface we queried
!1177
· created
Jan 07, 2022
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
3
1
updated
Jan 10, 2022
qt/d3d11: avoid a ton of D3D11 warnings
!1165
· created
Jan 06, 2022
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
3
1
updated
Jan 08, 2022
d3d_dynamic_shader: Fix uses of out of bounds values in MultMat43
!995
· created
Dec 06, 2021
by
Martin Storsjö
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
2
2
updated
Dec 09, 2021
Move extension handling from WGL to DXVA2 interop
!818
· created
Oct 20, 2021
by
Alexandre Janniaux
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
16
2
updated
Feb 23, 2022
wgl: fix failing wglMakeCurrent
!813
· created
Oct 20, 2021
by
Alexandre Janniaux
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
18
2
updated
Oct 22, 2021
direct3d11: fix pixel shader leak
!788
· created
Oct 15, 2021
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
3
2
updated
Oct 16, 2021
Draft: [3.0] direct3d11: adjust the output luminance to the screen
!652
· created
Sep 20, 2021
by
Steve Lhomme
3.0.x maintenance
3.0.x
Component::Video: Direct3D / Win32
1
1
updated
Nov 24, 2021
[3.0] direct3d11: add the texture pointer to fake slices
!564
· created
Sep 01, 2021
by
Steve Lhomme
3.0.17
3.0.x
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
updated
Sep 11, 2021
d3d11: query the driver version using Windows Management Instrumentation
!517
· created
Aug 16, 2021
by
Steve Lhomme
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
updated
Sep 01, 2021
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