Difference in (software) YUV->RGB conversions of DirectX VOs
The attached screenshot should pretty much tells everything. (I hope you can notice the difference. It is quite obvious to me.) Software YUV->RGB conversions that are used for the DirectX VOs seems to be producing different result as most other things do.
However, I am not sure if it is the only thing that does the conversion correctly or incorrectly, since the unique result seems to be more "faithful" in my eyes.
As you can see, the left side is slightly more purple, while the right side seems to be a bit too orange.