diff --git a/modules/audio_output/audiounit_ios.m b/modules/audio_output/audiounit_ios.m
index aca7c44de8f3cdcea4921123f56a35f66c94ffa1..e449f6e2eb0c3f36d59daa013b68ae04feedb353 100644
--- a/modules/audio_output/audiounit_ios.m
+++ b/modules/audio_output/audiounit_ios.m
@@ -402,6 +402,14 @@ Pause (audio_output_t *p_aout, bool pause, vlc_tick_t date)
     }
     p_sys->b_stopped = pause;
     ca_Pause(p_aout, pause, date);
+
+    /* Since we stopped the AudioUnit, we can't really recover the delay from
+     * the last playback. So it's better to flush everything now to avoid
+     * synchronization glitches when resuming from pause. The main drawback is
+     * that we loose 1-2 sec of audio when resuming. The order is important
+     * here, ca_Flush need to be called when paused. */
+    if (pause)
+        ca_Flush(p_aout, false);
 }
 
 static void