Commit b0ee81b5 authored by Martin Finkel's avatar Martin Finkel

Update README.md

parent bdd6e028
......@@ -23,7 +23,7 @@ It's currently written in C# and uses [libvlcpp](https://code.videolan.org/video
## Requirements
* A recent enough Windows 10
* Visual Studio 2017 (UWP workload, C++ workload with VC++ 2017 and C++ runtime for UWP), Windows 10 SDK)
* Visual Studio 2017 (UWP workload, C++ workload with VC++ 2017 and C++ runtime for UWP, Windows 10 SDK)
* [Multilingual App Toolkit](https://marketplace.visualstudio.com/items?itemName=MultilingualAppToolkit.MultilingualAppToolkit-18308)
* [SQLite for UWP](https://marketplace.visualstudio.com/items?itemName=SQLiteDevelopmentTeam.SQLiteforUniversalWindowsPlatform)
......@@ -32,13 +32,24 @@ It's currently written in C# and uses [libvlcpp](https://code.videolan.org/video
### VLC-WinRT
First initialize `libvlcpp`
First, get the code
```cmd
git clone https://code.videolan.org/videolan/vlc-winrt
```
Enter the repository directory
```cmd
cd vlc-winrt
```
Then, initialize `libvlcpp`
```cmd
git submodule update --init
```
Then you need to get a recent nightly build of vlc-winrt: [x86](http://nightlies.videolan.org/build/winrt-i686) or [x64](http://nightlies.videolan.org/build/winrt-x86_64)
Extract the content from the archive to `vlc-winrt/libvlc/Universal/vlc-x86/Debug/` (create the directories as necessary).
After this, you need to get a recent nightly build of vlc-winrt: [x86](http://nightlies.videolan.org/build/winrt-i686) or [x64](http://nightlies.videolan.org/build/winrt-x86_64)
Extract the content from the archive to `vlc-winrt/libvlc/Universal/vlc-x86/Debug/` and create the directories as necessary (where `vlc-winrt` is the repositorty root).
If you have downloaded an x64 build, replace the `vlc-x86` folder name by `vlc-amd64`.
......
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